We cordially invite you to contribute and join us at the 21st EuroXR International Conference - EuroXR 2024. The European Association for eXtended Reality (EuroXR) is the ultimate gathering for Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). This year, the conference is co-organized by the Institute of Communication and Computer System (ICCS) of the National Technical University of Athens (NTUA) and will take place in Athens, Greece, from November 27th to 29th, 2024.
Engage with leading professionals, researchers, educators, and government officials as we explore the latest technological advancements, software solutions, and real-world applications in the field. This is a unique opportunity to explore the cutting edge of XR innovation, to meet main European stakeholders, as well as the great scientists of the International community in that field.
In addition to the Keynote invited talks and plenary sessions for Scientific track, Application track, and Poster & Demo track in an Exhibition area, we will also welcome this year joint events related to several European projects in progress, and especially the 1st annual meeting of the Alliance4XR ERASMUS+ project, and other special sessions for other sister projects of several HORIZON calls.
EUROPEAN PROJECTS
ERASMUS2027 Innovation Alliance for XR & Digital Twins
Transforming Learning Experiences: Integrating Extended Reality and Digital Twins in Education & Training
This year, EuroXR 2024 will be held in conjunction with its partner project, Alliance4XR and three other ERASMUS+ projects, featuring a special session titled "Transforming Learning Experiences: Integrating Extended Reality and Digital Twins in Education & Training."
The session will feature presentations on the latest advancements in VR, AR, and MR, and showcase innovative applications of digital twins. Attendees will learn from case studies and pilot projects across Europe, gaining insights into the benefits and challenges of XR technologies in enhancing learning outcomes. The session will also offer networking opportunities, interactive workshops, and panel discussions on curriculum design, teacher training, and ethical considerations, while providing updates on EU initiatives and funding for XR in education.
Pax
Pedagogical Alliance for XR-Technology in (Teacher) Education
Digital Twin
Digital Twin on Smart Manufacturing
Metaverse Academy
Addressing the Future Skills on AR/VR/XR Technologies
NEXT GENERATION XR
TOPICS
Technologies
Technologies related to Virtual, Augmented, and Mixed Reality (VR/AR/MR), collaborative and distributed environments, mobile devices, 3D rendering issues, real-time modeling and simulation, multimodal interaction, use cases.
Human factor issues
User studies and evaluation, presence and cognition, 3D user interfaces and interaction metaphors, self-representation and embodiement, virtual humans, sickness and side effects, realism, validity and fidelity, cost effectiveness and efficiency.
Applications
Applications of VR/AR/MR in industry, architecture, manufacturing and engineering, medical and rehabilitation, consumer neuroscience, organizational neuroscience,process and product design, training and education, serious gaming and edutainment.